'Blahblah.exe' (Win32): Loaded 'D:\Visual Studio Projects\Blahblah\Blahblah\sfml-system-d-2.dll'. 'Blahblah.exe' (Win32): Loaded 'D:\Visual Studio Projects\Blahblah\Blahblah\sfml-graphics-d-2.dll'. 'Blahblah.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. 'Blahblah.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. 'Blahblah.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. 'Blahblah.exe' (Win32): Loaded 'D:\Visual Studio Projects\Blahblah\Debug\Blahblah.exe'. = Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped = Std::vector sprites(5, sf::Sprite(testObjectSprite)) įor (unsigned int i = 0 i - Build started: Project: Blahblah, Configuration: Debug Win32 -ġ>d:\visual studio projects\blahblah\blahblah\testobject.cpp(18): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of dataġ>d:\visual studio projects\blahblah\blahblah\testobject.cpp(22): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of dataġ>d:\visual studio projects\blahblah\blahblah\main_game.cpp(16): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of dataġ>d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\window\window.hpp(521): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'ġ> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(67) : see declaration of 'sf::NonCopyable::NonCopyable'ġ> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(42) : see declaration of 'sf::NonCopyable'ġ> This diagnostic occurred in the compiler generated function 'sf::Window::Window(const sf::Window &)'ġ>d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\graphics\rendertarget.hpp(419): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'ġ> This diagnostic occurred in the compiler generated function 'sf::RenderTarget::RenderTarget(const sf::RenderTarget &)' TestObjectTexture.loadFromFile("testObject.png") Void Render(sf::RenderWindow window, std::vector sprites)
Void main_game::Destroy(sf::RenderWindow* window) This->TestObject->Render(*window, sprites) Void main_game::Render(sf::RenderWindow* window, std::vector sprites) If (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape))
This->TestObject->setColor(sf::Color::Cyan) This->TestObject->setColor(sf::Color::Red) If (this->Player->CheckCollision(TestObject)) This->Player->setPosition(sf::Mouse::getPosition(*window).x, sf::Mouse::getPosition(*window).y) Void main_game::Update(sf::RenderWindow* window) This->TestObject->setOrigin(this->TestObject->getGlobalBounds().width / 2, this->TestObject->getGlobalBounds().height / 2)
This->Player->setOrigin(this->Player->getGlobalBounds().width / 2, this->Player->getGlobalBounds().height / 2) Void main_game::Initialize(sf::RenderWindow* window) You need to pass the font file location Sf::RenderWindow sfmlWin(sf::VideoMode(600, 360), "Hello World SFML Window") Let's write a small program which will open a window, and write "Hello World" on the screen. Sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!") If everything whas been set up correctly, the following snippet will show a window titled "SFML works!" with a green circle: #include In the same tab, click the sub-tab Linker Settings and add the 'bin' folder.Now go to the Search Directories tab and add the 'include' folder of SFML.Click on the Add button and go to the bin folder of SFML and select all the files present there.Go to Project->Build Options->LinkerSettings tab.Save it anywhere in your computer where it can be easily accessed.
VISUAL STUDIO SFML DOWNLOAD
First, download a copy of SFML from the official page.